Game Design Courses

Renaissance Heritage Meets Interactive Media

GAME 310 3 Credits

Assassin's Creed and the Renaissance

Art, History, and Imagination

F Fall
S Spring
Su Summer
✓ No Prerequisites

This course examines the art, architecture, and cultural history of the Italian Renaissance with an emphasis on site-specific learning. Students will explore key landmarks featured in Assassin's Creed II, studying their historical and cultural significance through lectures, guided tours, and creative interpretation.

The class highlights how Renaissance art and architecture continue to inspire modern storytelling, particularly in video games and other popular media. By analyzing how these sites are re-imagined in Assassin's Creed II, students gain insight into the interplay between historical accuracy and creative adaptation, and how the past shapes immersive worlds today.

Course Highlights

Visit actual Renaissance landmarks featured in the game, including the Duomo, Palazzo Vecchio, and Santa Croce
Analyze how game designers research, interpret, and adapt historical architecture for interactive media
Study Florentine art and culture from the early 15th century through the High Renaissance
Explore the relationship between historical accuracy and creative storytelling in game narratives
Develop critical analysis skills applicable to both art history and game studies
GAME 320 3 Credits

Sketch to Play

A Game Design Workshop

F Fall
S Spring
Su Summer
✓ No Prerequisites

This course explores how visual traditions inform modern interactive media. Students develop original game concepts inspired by their explorations of Florence, experimenting with drawing, concept art, physical prototyping, and basic digital tools.

Through studio sessions and on-site sketching, participants learn how observation translates into design. The course emphasizes creative problem-solving, iterative development, and collaboration, culminating in playable prototypes that reflect both personal vision and the cultural context of Florence.

Course Highlights

Develop drawing and concept art skills specifically tailored for game design applications
Create physical game prototypes using paper, cards, and other tactile materials
Translate real-world Florentine spaces and architecture into interactive game environments
Learn iterative design methodology through rapid prototyping and playtesting
Produce a portfolio of original game prototypes inspired by Florence's cultural heritage

LEVEL UP IN FLORENCE

Unlock unique abilities by studying game design in the Renaissance capital

Renaissance Spawn Point

+500 XP

Start where perspective, narrative art, and visual storytelling were invented—core mechanics that power every modern game.

✓ ACHIEVEMENT UNLOCKED

Open World Classroom

+750 XP

Every street is a playable level. Study architecture, lighting, and composition by walking through a living game world.

✓ ACHIEVEMENT UNLOCKED

Art Before Tech

+600 XP

Master visual language first, code second. Learn composition, color theory, and storytelling from Renaissance masters.

✓ ACHIEVEMENT UNLOCKED

Cultural Power-Up

+800 XP

Understand how European heritage shapes game narratives worldwide—from Dark Souls to Assassin's Creed.

✓ ACHIEVEMENT UNLOCKED

Small Party Bonus

+450 XP

8-12 players per class means actual feedback from your mentor, not getting lost in a 200-person lecture hall.

✓ ACHIEVEMENT UNLOCKED

Legendary Loot

+1000 XP

Build a portfolio that actually stands out. Nobody else has game prototypes inspired by 500-year-old frescoes.

✓ ACHIEVEMENT UNLOCKED

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Start your game design journey in Florence

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